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Or running strange errands for a guy under some carriage tracks. ![]() WAY OF THE SAMURAI 4 GUIDE PC FREEThe 1850s town of Amihama is your samurai’s own sandbox, in which you’re free to pursue alliances with one of the three competing factions, or just go and do your own thing.ĭoing your own thing can mean dressing up like Blood on the Tracks era Bob Dylan and harassing every civilian you see. A bizarre mix of the absurdity of Deadly Premonition and the campy dialogue and weapon collect-a-thons of Dynasty Warriors, with branching paths to rival Alpha Protocol. I much prefer it without the stronger DoF effect, so this ‘bug’ (if it is one,) actually seems quite beneficial.Ībove and beyond the technical stuff, the game itself is wonderful. WAY OF THE SAMURAI 4 GUIDE PC PCThe unexpected chance to even play Way of the Samurai 4 on PC means I’m prepared to put up with a few things. WAY OF THE SAMURAI 4 GUIDE PC PS3But there’s a significant difference between a botched port like Batman: Arkham Knight (where a lack of resources and publisher pressure to get something out of the door ‘on time’ were pretty clear,) and a surprise release of a four year old PS3 title that was never really intended for a PC release. It may sound like I’m going a little soft on a title that has a 30fps cap and poor mouse/keyboard control support. In addition, the loading times between inner-town and countryside zones are practically instant. Obviously it’s not going to defy the laws of videogame motion to magically appear as smooth as 60, but the 30fps in Way of the Samurai 4 (which I don’t think I’ve seen drop at all on this i3-2100 / 8GB / 2GB 7870 box of mine) is definitely more pleasant to play than, say, GTA V on PC capped at 30 with the half-Vsync option. The silver lining to this FPS business is that the frame-delivery seems exceptional. Having played it on PC for quite a while now, I can safely say it’s a game that as many people and platforms as possible should have access to. It tends to be stuff like the physics which go all wonky in cases like this.Ī 30fps lock is not ideal, but it may have been a choice between that or not having Way of the Samurai 4 on the PC at all. I’m entering the land of speculation here, but I doubt Acquire’s Way of the Samurai engine was created with 60fps (or up) in mind, and it’s quite likely that trying to force such a thing will break other aspects of the game. ![]() Time for what some will consider to be the worst news: there’s a 30fps lock.īefore anybody moves to clap Ghostlight (or porting partners Laughing Jackal) in irons and gets a lady to torture them with a carpet-beater, this is presumably a hard-coded limitation. So, we’ve addressed the fact that Way of the Samurai 4 on PC is going to look pretty much the same (texture-wise) as the PS3 version, but can manage far, far higher resolutions and realistically requires ownership of a gamepad. I’ve already put the rotation speed slider to good use (upping it,) and may well experiment further with the in-combat options once I’m more familiar with it. I’m not totally sure what all of these mean yet, but I still appreciate the options. I mean, look at the default control bind for a forward kick. That’s a real shame for those who don’t own one, especially as a proper mouse/keyboard (mouse controlling the camera, weak and heavy attacks on each button and the middle one for guard) would probably have worked fairly well.Įdit 24 July: More extensive mouse support is coming in a future patch. I’ve no idea whether fuller mouse control will eventually get some support, or if this control scheme was dictated by restrictions within the game code, but the end result is that pad-play is a virtual necessity. But a gamepad is very, very much the preferred option here. You can use them if you want to revisit the old days of pure keyboard control for some reason. You can’t bind your attacks to the mouse buttons or anything.įor me, that pretty much kills the mouse/keyboard (effectively just keyboard) controls as an option. There’s no mouse control for the camera, or, say, in combat. The mouse works in all the menus (hooray,) and as you can see from the image above all the keybindings can be redefined and customised at will.īut, and this is a pretty major omission, all of the in-game control is keyboard only. Your first clue that something weird is going on is ‘O’ and ‘H’ being bound to anything important. ![]()
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